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	<title>Comments on: What Could Save Second Life?</title>
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	<description>Technical Product Marketing and Social Media Marketing</description>
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		<title>By: rbnolan</title>
		<link>http://rogernolan-blog.com/2010/07/02/what-could-save-second-life/#comment-100</link>
		<dc:creator><![CDATA[rbnolan]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 21:29:31 +0000</pubDate>
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		<description><![CDATA[Got it.  My point is that voice is not the &quot;preferred&quot; method of communication.  Also bear in mind that I am blogging about business use of Second Life.  I do understand that there are many reasons to keep keyboarding communication around.  My statement of &quot;Get rid of keyboard typing...&quot; was too strong.  Thanks for the feedback.]]></description>
		<content:encoded><![CDATA[<p>Got it.  My point is that voice is not the &#8220;preferred&#8221; method of communication.  Also bear in mind that I am blogging about business use of Second Life.  I do understand that there are many reasons to keep keyboarding communication around.  My statement of &#8220;Get rid of keyboard typing&#8230;&#8221; was too strong.  Thanks for the feedback.</p>
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		<title>By: Josh</title>
		<link>http://rogernolan-blog.com/2010/07/02/what-could-save-second-life/#comment-98</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Sat, 03 Jul 2010 18:19:28 +0000</pubDate>
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		<description><![CDATA[I think perhaps one of the things that&#039;s making this such an interesting and complex topic (for you and those of us who are commenting) is that Second Life isn&#039;t ONE thing.. It&#039;s multiple things. Like we&#039;re always saying &quot;Second Life is what you want it to be.&quot;  

To reinforce that point with a metaphor: Second Life is not one puzzle with a missing piece, it&#039;s multiple puzzles with potentially all the pieces already there.. just not put together.

The one problem, such that there really is one, may be outside the scope of your enterprise and 2.0 technology blog, and occurs not just in virtual worlds, it&#039;s also there when organizations are working on social media, team development, brand management, etc. etc. etc.

The problem is one of lack of imagination. 

Being afraid to try things differently than the case studies report. Looking for the &quot;safe&quot; and reliable solutions. (Hint: Both large enterprise and small virtual companies rarely write case studies about the tools they successfully use.)

I don&#039;t know the cure for lack of imagination.]]></description>
		<content:encoded><![CDATA[<p>I think perhaps one of the things that&#8217;s making this such an interesting and complex topic (for you and those of us who are commenting) is that Second Life isn&#8217;t ONE thing.. It&#8217;s multiple things. Like we&#8217;re always saying &#8220;Second Life is what you want it to be.&#8221;  </p>
<p>To reinforce that point with a metaphor: Second Life is not one puzzle with a missing piece, it&#8217;s multiple puzzles with potentially all the pieces already there.. just not put together.</p>
<p>The one problem, such that there really is one, may be outside the scope of your enterprise and 2.0 technology blog, and occurs not just in virtual worlds, it&#8217;s also there when organizations are working on social media, team development, brand management, etc. etc. etc.</p>
<p>The problem is one of lack of imagination. </p>
<p>Being afraid to try things differently than the case studies report. Looking for the &#8220;safe&#8221; and reliable solutions. (Hint: Both large enterprise and small virtual companies rarely write case studies about the tools they successfully use.)</p>
<p>I don&#8217;t know the cure for lack of imagination.</p>
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